

- #Command and conquer download dos 480p#
- #Command and conquer download dos 1080p#
- #Command and conquer download dos free#
I wasn't trying to say "this game increased in size exponentially or more than it should have".

So, doesn't look very exponential to me.Thanks for the informative post, although to clarify, my statement was meant for games in general (not specifically this one) and it was more about visuals in general (sans video, as I addressed that separately and remarked that it adds up a lot). Snd to go into your examaple Also in order to keep the not as good sourced cutscenes the same they kept the cgi parts the same res for those missions so it didn't look to jarring. Clearly the rest could look the same.Īs mentioned in your thread the masters were lost so everything had to come from various sources so my guess is the Nod stuff came from a better source than the rest like the console only missions for example where they had to be gotten from a PS1 disc so there probably wasn't much point upscaling most of it as it wouldn't of looked much better if better at all. Everything else (except TD Intro) is rendered 480p.
#Command and conquer download dos 1080p#
Nod briefings are rendered in 1080p for some reason.
#Command and conquer download dos 480p#
Anyway there's footage that appears in both 1080p cutscene and 480p cutscene.

#Command and conquer download dos free#
they're all upscaled from like 160p :-\įeel free to do some AI upscaling experimenting yourself though, and release a 10GB videos mod. Originally posted by Nyerguds:Not sure how much that would really matter. Instead, it's only 32GB on the Steam store page, and when I check the files on my disk it's really only like 24GB. Even with low estimates on everything, and none of the extras, that'd still be 90GB. The Remaster doesn't take even close to 30 times the space of the original games involved. So let's make a really rough cut here and say, x30. That makes the ingame graphics about 28 times larger, and the videos something like 35-40 times larger (depending on source material), simply in visible pixels. Though if you want a more realistic comparison, terrain cells has been upgraded from 24x24 pixels to 128x128 pixels, and it seems that videos are usually 1080p. There are 130 times as many pixels visible on your screen in 4k as there were in DOS C&C. Even on just 500 mb per CD, that's still 3GB. The video material in this game (excluding extras) is roughly 6 CDs worth (2 for C&C, 2 for RA, 2 for Retaliation, CovOps is negligible). Met with acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.Originally posted by Illusion of Progress:You may as well be asking "why have game sizes increased non-linearly compared with visuals as time passed?" and the shorts answers are "diminishing returns" paired with "some growth demands are exponential".Given the difference in game resolution between DOS C&C's 320x200 and the Remaster's 4k, and given the fact that back in the day, the game was already huge on its two CDs, this really isn't as non-linear as you think. The factions become locked in a mortal struggle for control over a mysterious resource known as Tiberium that is slowly spreading and infecting the world. Set in an alternate history 1995, Command & Conquer tells the story of two globalized factions: the Global Defense Initiative of the United Nations, and the ancient quasi-cult, quasi-state organization, the Brotherhood of Nod. On August 31, 2007, current publisher and owner of the C&C franchise Electronic Arts made Command & Conquer (Windows95/Gold version) freely available for download from their official website, to mark the franchise's 12th anniversary. It was the first of twelve games to date to be released under the Command & Conquer label, including a prequel and five sequels. Command & Conquer, abbreviated to C&C and also known as "Tiberian Dawn", is a 1995 real-time strategy computer game developed by Westwood Studios for MS-DOS and published by Virgin Interactive.
